




Routine is a survival horror game developed by Lunar Software and published by Raw Fury. After a protracted development cycle – starting in 2012, lasting 13 years, and achieving a near mythical status within the gaming community – the game was finally released on December 4th, 2025.
Set in 1999. you play as a “Software Engineer” aboard Union Plaza—a resort on the moon, initially tasked with resetting its security system. However, after waking up from a brief isolation period, the resort is now empty and in a state of utter disarray. In search of an answer, you'll only find more questions.
Routine, which is now officially my pick for horror game of the year, has a slightly unusual roster of typefaces that works surprisingly well. Open Sans is the primary typeface used for Routine's logo since at least 2017, in its branding and for the in-game subtitles. Arial, while not used much in the UI, is seen a lot throughout Union Plaza from way-finding signs to decals, documents and more.
Pocket, a bitmap typeface designed by Aaron D. Chand (memesbruh03) is used in the game’s menu, and especially in all of the displays you interact with such as your personal C.A.T and the many computers. Dubiel, a tall serif typeface, is used in parts of the station and for the chapter title card, paired with Arial Italic.

Routine logo

Main menu. While not shown here, the background is grainy footage of the moon being scanned.

The start of chapter 01, “Birth”, using Dubiel

A view outside Union Plaza. The tutorial prompt is the only other HUD element in Routine.

Reading a note

The same note but now directly from the paper itself. Arial and Dubiel are used here.

This lovely terminal uses a good deal of Arial

This lovely mix of Arial Regular and Arial Black on a mechanical door

Interacting with the Cosmonaut Assistance Tool (C.A.T) where current tasks and previous media collected are stored. Pocket is used plentifully here.

Interacting with the tram’s computer