Don’t Wake Roko video game

Published June 8, 2026
Contributed by Théo Guillard


Source: 400x240.itch.io License: All Rights Reserved.



Don’t Wake Roko is an independent game by 400x240 (named after the console’s screen resolution) for the Playdate handheld console, developed with the help of Nico “Path” Paget, with pixel art by Adele Polina and cover art by Jim Dunoyer. Available on itch.io, the game uses Grenat in mixed case for its cover thumbnail and in-game titles.

The Playdate’s 1-bit screen (strictly black and white, with no greyscale) transforms the typeface in an interesting way: its forms are rendered through dithering, breaking letterforms into a pattern of dots that gives them a particular texture. This effect is pushed further in places with the addition of a halftone screen, adding yet another layer of visual grain to the type.

The sans used for smaller text is Eas VHS. 400x240 documented their typographic choices in a devlog post.




Source: 400x240.itch.io License: All Rights Reserved.


Source: 400x240.itch.io License: All Rights Reserved.


Source: 400x240.itch.io License: All Rights Reserved.


Source: 400x240.itch.io License: All Rights Reserved.


Source: 400x240.itch.io License: All Rights Reserved.

This post was originally published at Fonts In Use
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FontsInUse

An independent archive of typography.